Fetch

Fetch is a time management app designed for college students that makes staying organized and productive is more than just checking off tasks—it's about nurturing your own adorable digital pet. Every assignment completed, every study session conquered, and every to-do list item ticked off directly benefits the health and happiness of your cute virtual companion.

Improve time management for college students in a fun way

Goal

Role

UX Researcher & Designer

Many factors and emotions involved in time management and motivation techniques

Challenge

Research

Statement of intent

Our perception of time is heavily impacted by our usage of technology.  High phone usage can potentially lead to negative impacts on your mental health, and increased procrastination.  Can we provide students with incentives to reduce their screen time and be more productive in their classes and in life in general?

User interviews

Methodology

Five 1:1 in-person interviews

Current college students aged 18-21 and in college during COVID

Participant screening

  1. What are the biggest challenges you face in staying organized and managing your time effectively?

  2. How did the shift to online or hybrid learning during COVID-19 impact your task management habits?

  3. How do you reward yourself for completing important tasks or achieving your goal?

  4. What motivates you to complete your tasks and stay organized?

Sample questions

Empathy map based off responses

How might we…

POV Statement:

Technology influences us to waste our time and be less productive for especially college students

How might we make doing mundane tasks fun?

How might we help users decrease their phone usage?

How might we improve phone users’ mental health?

Garden theme/ reward-based app

Each social media app is a weed, time spent on app = size of weed, good plants grow when tasks complete (visual based reward)

Task lists (comparing tasks completed with app usage)

Social page that connects you to people with similar interest/ are near you

Partner with businesses, task completion rewards gives you discounts to local places

Positive/motivational notifications through the day, encouraging task completion

User personas

Emilia Johnson

Age: 19

Major: Psychology

Year: Sophomore

Alex Martinez

Age: 21

Major: Computer Science

Year: Senior

Design

Mid-fidelity frames

Initially, we brainstormed the idea of centering the app around a growing garden. However, we decided to pivot to a personalized digital pet to create a cleaner and more engaging user experience. Animals and pets tend to evoke a stronger emotional response than plants, which we believe will enhance user interaction.

During the mid-fidelity stage, I started designing in Figma. I aimed for a cartoon-like aesthetic to convey a playful, child-like game. To achieve this, I utilized thicker strokes throughout the design.

High-fidelity frames

Building off my mid-fidelity frames, I created high-fidelity wireframes. For the color palette, I chose variations of red, orange, and green to indicate the pet's health. Maintaining the cartoon aesthetic, I used pet illustrations that feel cartoon-like, but didn’t utilize strokes. This contrast allows the components to stand out individually. For the scrollable map, I opted for a style similar to those in Apple or Google Maps, ensuring it functions effectively for every campus.

Full prototype

Reflection

Future plans

Moving forward, I would like to do usability testing on these prototypes and to continue iterating and building more screen that include, user profile set up, messaging friends, and notification center.

Conclusion

The user research phase of this project was the most impactful for me. Through user interviews, I gained deeper insights into creating user-centered designs. User experience design is fundamentally rooted in empathy, and this process underscored that principle. Analyzing interview responses, creating an empathy map, and developing user personas provided me with valuable tools for future projects, ensuring my designs are both usable and impactful.

I See the Light

Western Resource Advocates

Ambivalence